![]() Trade ships and traveling caravans can be rare, by going to the villages themselves you are directly controlling when you get to trade. If you settled near a road with a lot of settlements around it, you can use a caravan to travel from town to town and check their inventory for rare items. Let them graze and live one tile away without worry of losing your cash cows. Toxic fallout raining down on your herd of muffalo and you can’t afford to keep them inside for the whole duration? Maybe you don’t have enough food saved up to feed them and relied on them grazing, well simply throw them in a caravan with a pawn or two and move them to the next tile over. You can use caravans to escape random events that would prove deadly to the survival of your colony. If you decide to simply bring less and not increase the size of the caravan, you’ll get the added bonus of being less visible on the map! So, remember – that max load is not always an open invitation to slap on as much flake and smokeleaf as possible. Instead, you might be better off taking less or simply bringing more pack animals to share the load. While your caravan can carry 500kg of weight, it isn’t always in your best interest to hit that limit. ![]() Lighter Load = Faster TravelĪnother given, but a common enough mistake that it needs to be said – the closer you are to your caravan’s maximum carry weight the slower they will move. Sure, your colonists can forage for berries while traveling, but it will not be enough in the long haul. Make sure you have one of the two researched or a lot in stock from trading before you launch a caravan. You are better off investing those ingredients to make packaged survival meals or pemmican. Caravans almost always take longer than what the game estimates and those meals will spoil after just a few days. This should be a given but we’ve seen so many YouTubers and players bring regular meals with them on caravans. Your colony more than likely needs a medic more than the caravan. Make sure when you do this though that you are not leaving your whole colony unattended. You can simply drop ship them to the caravan with some extra food and medicine. If you have dropships researched, then you’re in luck! You don’t even really need a skilled medic. We’re not saying bring your glitterworld surgeon, we’re just saying make sure there is a pawn in the caravan that can patch up wounds without killing the pawn. Your caravan needs to have a pawn with some sort of medical skill and medicine. If one of your pawns gets the plague while out on a caravan, you might as well start counting them as dead. ![]() Bring or Have a Doctor On StandbyĬaravans are not immune to diseases and injuries. If you’re looking for more Rimworld content, check out our posts on the best mods for Rimworld, the best melee weapons in Rimworld, or the best guns in Rimworld. ![]() With that said, here are 15 caravan tips you can use on your next Rimworld playthrough. You should have a basic knowledge of how to form a caravan before reading this. You can also use caravans to escape toxic fallout! This is not a guide about how to use caravans. For one, the tribes will have a larger inventory and you get a 2% trade bonus for direct trading. Sending out a caravan to trade with other tribes has a number of benefits. Whether you need to trade with a neighboring village, go check out an abandoned base, or simply get out of dodge caravans are a great tool to use during any playthrough. In Rimworld, you occasionally may find yourself making a caravan.
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